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D&D  ·  Essay

The Nerd Stuff

How I went from watching other people play to finally sitting at the table — and what this blog is actually for

A neighbor was showing my wife photos on her phone. Somewhere in the scroll, she swiped past a picture of their husband hunched over a D&D sourcebook. The neighbor didn’t slow down. Just waved her hand and said, sorry, that’s just him doing his nerd stuff.

My wife said: oh, Sean loves that nerd stuff.

That conversation — is how I ended up playing Curse of Strahd for three years.

The hobby I didn’t have

For a long time, when someone asked me what my hobbies were, I felt a little embarrassed. I didn’t have a real answer. I had things I did, but nothing I’d call a thing.

Then I fell into Critical Role.

Campaign 2, specifically. Which is the best campaign, and I will not be taking questions. I came in knowing nothing about D&D — I didn’t even know the dice had that many sides — and got hooked watching a group of friends craft a story together. Hooked bad.

I’m not embarrassed to say I cried during episode 22 (those who know, know).

Here’s something I say as a joke but is genuinely true: the average Critical Role episode runs about four hours. The average campaign is around 130 episodes. I’ve watched all of them… Imagine all the things I could have done with that time.

Let’s choose not to think about it.

But watching a thing is not the same as doing a thing. And, I might have stayed a watcher forever if it hadn’t been for a photo on the phone; a casual dismissal became an accidental referral. Within a few weeks there was a group of neighborhood dads sitting around a table, telling a story with their dice. A DM among us willing to run it. Strahd waiting in his castle.

We played that campaign for three years.

What this blog is for

I want to say something about this blog, because I think I owe it some honesty.

I started it for the wrong reasons. Some version of: this will make me more employable, this will attract attention, this is the thing that finds me the next thing. That’s why it never got off the ground.

I know what this is now.

It’s a recount of time at the table. The stories we’re telling — the characters we’re playing, the worlds we’re walked through.

There’ll be other stuff here too — I’m a dad, I think about that a lot, I can’t help it. But, at least for the time being, D&D is the spine of this. The reason it exists.

Cheers to the Nerd Stuff!